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![]() | 9.2 out of 477 votes |
![]() | "The Xmas Ambush" Jan. 05, 2009 |
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![]() | "A Desperate Move" 12/22/2008 18175 views |
![]() | "Casualbusters" 12/08/2008 16424 views |
![]() | "A Fitting Farewell, Sith Style" 12/15/2008 15883 views |
![]() | "Why So Serious?" 11/17/2008 13823 views |
![]() | "Prince of the Caribbean: Indiana Solo" 12/01/2008 10444 views |
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| GAME INFO publisher: n/a developer: n/a genre: Other MINIMUM REQUIREMENTS n/a |
ESRB rating: n/a homepage: n/a release date: n/a |
| » All About Pax Imperia on ActionTrip | |
Shipyard and Factory Capacity
In the ship build window, when you choose a planet to build on, the shipyard and factory capacity of that planet will be shown next to the
factory and shipyard capacity needed for the ship you're building. If the shipyard and factory capacity is less than that of the ship you are building, it will take more than one turn to build. Moral: Shop
around for planets to build things on.
Technology
After the initial turn you'll have very little money left over. You'll want to immediately hike your tax rate to 15-20%. You always want to
pump up technology. I devote 1/4 Ð 1/3 of my surplus to technology. I hold off allocating anything to espionage until I actually encounter another race. If population is getting to be a problem I increase
social spending. This also has the benefit of allowing me to increase taxes even higher, but decreases the productivity of your factories and shipyards. I always allocate 100% to fleet and 100% Ð 200% to
colonies depending on how fast I want them to grow.
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